Well, unfortunately my “season premier” (from last year, wow!) did not produce any further “episodes,” but we have not been without game nights! I’ve been so busy that I didn’t bother to type up any recaps, but since things have slowed down, I have decided to get back at it.
For this most recent game, my wife, V, ran Doctor Who: Adventures in Time & Space, a favorite in our house. Episode 1: Race to the Beginning Cast of Characters: The Dude, amnesiac savant, once again played by D. Doc Mox, biology-specialized scientist, played by G. Professor Joe Frazier, adventuring archaeologist, played by me. Fattius, a near-human, shapeshifting alien, played by new player, M. *cue theme music* Opening scene is the Tardis landing in a cave. With little hesitation, the companions all step out as the Doctor is fiddling with the console. The instant the last of them exit, the Tardis’s alarms ring out & it begins to de-materialize, with the Doctor shouting through the doors: “It’s the defense system, it’s heading towards the surface! I’ll try to reset it but make your way there!” As the whooshing of the Tardis fades, the companions try to take in their surroundings, but the walls & floor of the cave begin to shake. Rocks rain down from above. A particularly big one landing on Joe’s leg, nearly breaking it! I had to spend a Story Point to prevent it! Bad rolls right off the bat! Shortly after all this, a tell-tale ding from an intercom system & a female voice announces something to the effect of: “Attention inhabitants of Emicar IV: All mine tunnels have collapsed. Moon destruction in 2 hours, 45 minutes. Final evacuation shuttles lift off in 2 hours, 30 minutes. Thank you from the Lugs Corporation.” Uh oh. After that, things became a little frantic. An underground (& essentially abandoned) city was found. A remaining native Emicaran (who were a near-human species) was quickly packing up the last of his belongings. From him, they learned a little, but only a little. Another quake ruptured a gas line, poisoning most of the party. After the vapors cleared, the native was nowhere to be found. Quickly the companions found their way to an elevator. Fattius, being the only one of the companions familiar with this level of technology, had to use his Engineers’ Mate to access & operate the elevator. Despite this, they only made it up one floor. Outside the elevator was a control room full of computer consoles. The intercom dinged, counting down the time & noting that life support systems in the lower levels were failing. Fattius was able to pull up a map of the complex & stabilize the life support systems, but for how long no one could be sure. The party was on level 5, & they knew where the stairs were to get up & out. As they struggled against the shaking walls, floor, falling rocks, & poison gas in their system, the party eventually made their way up. Save Dude, who had decided that infiltrating the air vents was a wiser choice. As the rest of the party struggled with broken elevators & quakes, Dude made his way up crumbling air vents. The intercom dinged again, less than an hour left and now Saturnynians were abducting fleeing natives as they tried to reach the evacuation shuttles! “Please do not resist the Saturnynians. Thank you from the Lugs Corporation.” After some miracles (& a lot of Story Points!) the group made their way to the ground floor. The surface, sky, & presumably, escape, waited outside. It was chaos. Families with nothing running towards shuttles, workers competing for space, and horrible Saturnynians kidnapping others. Some people were being teleported away as well. The party spotted the Tardis in the distance in the chaos. All made for it, save Professor Joe Frazier & Dude. Joe was conflicted (due to his Code of Conduct bad trait) about just leaving the women & children to fend for themselves in the chaos. Dude was more self-involved, and was able to time a teleport just right and shoved a young woman out of the way while he was beamed away. Joe ended his short reverie and ran for the Tardis, firing off a shot and distracting some Saturnynians so that some people could escape. The party got in the Tardis, Joe pleaded with the Doctor to help the people. The Doctor sadly and regretfully said that there was nothing they could do, the planet was about to completely implode in minutes. They were already dead. As the whooshing of the Tardis began, the group realized Dude was missing. Joe explained what happened, and the group stood silently. They wondered where that teleporter had taken Dude, and if they should even bother trying to find out. *cue sting & theme music* Overall a fun game. A second session is planned, will post a recap when/if it happens! =D
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Well! As I am wont to do every other year or so, I forgot about my "blog" here. Not a big deal, I'm sure. To be fair, I was busy having a new baby and buying a house. Living the dream, hooray debt! Anyway... You're waking up now... In a... Field? There's a breeze, it's daytime. You're getting up, walking. I don't know. I don't know! How am I supposed to know, you didn't look! Yeah, you're still walking, towards some trees? There's, there's... No, it just looked like... What... Uh, well, you're... No, no, nothing like that... No.
No, no, I'm sorry, I'm really sorry. I'm not going to tell you that. No. No, I'm really, really sorry. I know, I- I know, and I'm sorry but what I'm seeing... No, no. I'm sorry but no one should have to hear that about themselves from a complete stranger like this. Sorry, I... I have to go. Bye. |
RPG materials & musings, along with some fiction, poetry, & other randomness. Updated when you least expect it.
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