Desert Crawling Villagers Getting Killed IIYes, I know you're not supposed to expect the expected update, but here we are! Welcome to Part 2 of my solo Dungeon Crawl Classics 0-level funnel. Here’s Part 1 if you missed it. Alright, let’s get right back into it.
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Okay, so updated when you least expect it, right? Been over a year, so it seems like a perfect time to post something!
I’ve really gotten into solo-RPGing (as in tabletop roleplaying games like Dungeons and Dragons), which kind of sounds like a loserly thing to do, but honestly it’s fun and it’s really no more loserly than reading a book or playing a video game by yourself. I usually just sort of make a character for whatever system I feel like playing with at the time in a notepad text on my phone and use random generators (especially the Adventuresmith app) and sort of make a half-assed scenario to frame some dice rolling and play out battles. I don’t really keep any record of anything while I do this aside from little things in the text file. It’s for fun, it’s for me. However I’ve gotten a lot of enjoyment out of reading others’ logs and “actual plays” on the Lone Wolf G+ Community and figured maybe I’ll share some of my own. I really like it when people include visuals and details into the process, so I’m including map screenshots and character sheets with my play notes. Hopefully there are others like me who get a kick out of all that. Oh, and a note on my notes: They’re half-narrative, half-shorthand. Throughout the game I got into moods where I wanted to be more detailed and others where I didn’t. I honestly didn’t care to do a whole lot of editing either, so I didn’t, lol. Just keep that in mind, these are very much notes and is not meant to be fancy prose. So, this will be the first in a little mini-series (probably only two or three posts) of my recent solo play of a Dungeon Crawl Classics funnel. I thought it might be fun to include the map and my character’s movements across the dungeon, so hopefully the added visuals help communicate the story/events to everyone. I guess I’ll get into this, right? UPDATED WHEN YOU LEAST EXPECT IT: BAM!
Okay, so here after many months is the narrative recap for session three of my wife’s Doctor Who Anew campaign! In case you missed it or don't feel like finding them, here's Part 1 and Part 2. Episode 3: The Sea Devils’ Carnival Cast: The Dude, amnesiac-savant-who-is-actually-an-old-Time-Lord, played by D. Doc Mox, biologist, played by G. Professor Frazier, adventuring archaeologist, played by me. Fattius, shapeshifting alien, played by M. The Doctor, everyone’s favorite Time Lord, played by K. *theme music* Left stranded on the space station that would eventually become Satellite 5 after sabotaging much of its communication infrastructure, the Doctor and company ran for their lives. The Doctor had managed to discover that the Tardis had traveled to early 20th century Earth, and locked it to prevent any further travel. However, they were still stuck and running from and fighting Smilers. Fattius, the shapeshifting alien, had broken pieces of his old vortex manipulator, and with the Doctor’s and Mox’s help, planned to rig it up for at least one trip. In the brief reprieves gained from Professor Frazier firing off rounds from his revolver and blasts from his squareness gun, the others managed to assemble a haphazard vortex manipulator. The Doctor was confident it would work, but only once. Doc Mox helped Frazier hold off the latest wave of Smilers while Fattius and the Doctor finalized the device. “It’s ready, we need to go, now!” the Doctor yelled to them. Mox and Frazier turned and bolted to their two companions holding the hastily assembled vortex manipulator. A blast from a Smiler knocked Mox off balance, injuring his leg. As the attackers closed in, the group managed to all get a hand on the device just as it activated. * * A gloomy day. Afternoon. The party found themselves in a cemetery. The Doctor surmised that they’re on Earth, in the mid 1920s, apparently somewhere in New England. A quick scan with sonic revealed the Tardis in a not-so-populated corner of the graveyard, but the way there was blocked by a low wall with a gate, and a roped-off crime scene. They found police officers, and a pair of shoes with feet still inside of them, unattached to any legs. Most of the group found themselves disturbed by this. A flash of the psychic paper allowed them to pass, with Frazier helping Doc Mox limp along. They could investigate this later, but first they needed to check out the Doctor’s Tardis, now visible on a hill. They entered the Tardis, relieved to be reunited with their transport. To the party’s alarm, colorful confetti exploded from all around them, and they saw colorful streamers and a banner strewn across the walkway. “Welcome Home!” it read. With no other surprises forthcoming, they investigated the console room. Some quick readings of data showed that about six months had passed since the Tardis landed here. Everything looked okay, but everyone was still uneasy. “Who would steal the Tardis, only to bring it here and leave a surprise welcome banner?” asked Doc Mox. “Well,” began the Doctor, “There are very few beings who could have piloted the Tardis, and even fewer who would dare to steal mine, and even fewer who would leave such cheery decorations about.” As the party milled about, a noise from the door drew their attention. It had been left ajar, and a man had barged in! He was garbed in tactical gear and pointing a weapon that was far too advanced for the 1920s. Professor Frazier, who had still not quite let his guard down, instantly drew and fired his squareness blaster at the intruder. The Doctor cried out and tried to stop Frazier, but the archaeologist had been too quick. As the man in the doorway collapsed, the Doctor looked disapprovingly at the professor and Fattius quickly shut the door, making sure it was secure. After a very brief examination, it was clear that Frazier’s aim had been a little too true, and the man was quite dead. As they checked the body for identification, its form began to shift into something not human. “Graske!” the Doctor shouted. “Again? Or, before? Why would they be here? Does this have something to do with those shoes?” He began fiddling with the console, trying to pull up any relevant data. Mox and Frazier come to the conclusion that the Graske was some kind of mercenary or bounty hunter. “But who would he be after?” asked Frazier. “Me.” Everyone looked to Fattius. His form began to shift into that of a Graske. “My people put a bounty on me a few years back,” he said. “Looks like they’re starting to catch up to me.” Fattius explained, rather vaguely, that he had been involved with an espionage organization back home until he was given a job that pushed what morals he had too far. Having intentionally botched the job, Fattius had been on the run ever since. “I was helping a friend,” he said. That seemed to be enough for the group, especially since Fattius had done nothing to harm them in their travels together. Being that they were in a cemetery, the group thought it would be okay to simply put the body in some bushes nearby. What else could be done? With the whole group back inside the Tardis, the Doctor continued checking logs on the console. The others milled about, chatting with Fattius, who had shapeshifted back into his chosen human form. As they did so, a strange holographic image popped up on the display. It was a tobacco pipe that seemed to have buttons on it. “Since when did you smoke, Doctor?” asks Professor Frazier. “I enjoyed a pipe here and there a long time ago, but this is a sonic,” he replied. “It’s a sonic, and a pipe?” “Yes, yes, and apparently it was made not all that long ago.” “You made a sonic... Pipe?” asked Dr Mox. “No, the Tardis did, and not under my control, whoever stole my ship new how to pilot it and how to program it to grow a customized sonic device,” the Doctor paused in thought. “The only sort of person who could do that would be-” He was cut off by a sound at the door. A polite knocking, and then the door slowly opening. “Hello hello?” came a voice. The Doctor put his hand on Frazier’s shoulder as he reached for his blaster. In walked an older, well dressed, ginger-haired gentleman. He held a tobacco pipe, identical to the one being displayed. Aromatic smoke drifted lazily from it and also flowed from his nose and mouth as the man spoke. “How’s everyone doing? Took you a while to get here,” he said. When the group responded with nothing but confused stares, he continued, “I’m sorry about taking the Tardis, Doctor, I just had to get away for a while, you know.” “Who are you?” asked the Doctor. “It’s me, the, well, I guess I look a little different now, but, I am the Dude.” “You were a Time Lord? All the while?” “Yes, but, well, I had forgotten. Chameleon Arch and all that. Also what happened to me in that installation you found me in all that time ago scrambled the noggin a bit, too.” “You stole my Tardis!” “That you yourself stole, Doctor! Turnabout’s fair play, besides I gave it back, decorated it all nice.” The Dude exhaled a large puff of pipe smoke as he talked. The Doctor waved his hands to clear the air. “Is that really necessary?” he demanded. “What, you never seemed to mind in your younger days!” “Who are you, really?” “I abandoned my old names and aliases, Doctor. There’s a reason why I used the Arch.” “I imagine so.” Throughout this, Professor Joe Frazier was becoming very nervous. His only encounters with Time Lords other than the Doctor had not been pleasant. Years ago he found himself on an adventure with the Doctor and another companion, a rock musician. The musician was the top billed rock star of his respective time, and went only by the name Rock. Rock, Frazier, and the Doctor had some rather dangerous and fun times together, until they accidentally stumbled into a scheme set in motion by none other than Rassilon himself. Through a series of subtle manipulations they had acquired the old Time Lord’s artifacts, and Rock had become possessed by Rassilon! Professor Joe Frazier watched as his friend and traveling companion tried to kill him and the Doctor, and Frazier had to physically fight Rock! The Doctor wound up having to cut off Rock’s hand to remove an artifact from him, and Rock was restored. They wound up dissembling and scattering the artifacts into different black holes across space and time. That was a long time ago, things had worked out, but it left Frazier with the impression that, while the Doctor was alright, other Time Lords were a force to fear. While the archaeologist was lost in his reverie, the Doctor and Dude were engaged in something of a philosophical debate. The other companions were simply in disbelief, but seemed to take the situation as it was. After a time, in which neither Time Lord had really succeeded in getting anything through the other’s thick head, the Doctor finally asked the Dude, “So, what have you been doing for these past six months, and why did you pick this place and time?” The Dude smiled, and puffed his sonic pipe. “Making some friends, and something of a life for myself. I own a couple night clubs, speak-easies as it were. As for why I picked this place, well, when I was being held and experimented on, I remembered overhearing about how several strange stories seemed to connect to Arkham, Massachusetts. It interested me.” At this the Dude seemed to look off into the distance. “Strange things have been happening here of late,” he said. “Like those shoes with the severed feet in them?” asked Dr Mox. “Yes, it really has the authorities baffled. I must admit, it’s a little strange to me, too. I’ve been looking into it a bit, seems like a lot of things happen at the carnival.” “The carnival?” asked the Doctor, typing some input into his computer. An image of a ferris wheel and tents appeared on the screen. “Not far from here.” “Not far at all. I was on my way there to follow up a lead when I noticed you lot heading into the Tardis,” said the Dude. “What lead was that?” asked the Doctor. The Dude pushed a button his pipe and pointed it at the Tardis console. Data appeared on screen. “Hm, well, yes, those sorts of readings shouldn’t be coming from anything around here in this time period,” said the Doctor. “Why don’t I accompany you in your investigation? If people are dying, I should probably do what I can to help.” “It’d be a pleasure, Doctor,” replied the Dude. Professor Frazier piped up, “Are you sure that’s a good idea, Doctor?” “Joe, I understand your unease, but you must admit, severed feet in shoes is quite odd. Perhaps you’d like to come with us?” “I suppose so, give me a moment,” Frazier said and headed off to his quarters. “Maybe we can talk to the police, get some info?” suggested Dr Mox. “Maybe, I’ve tried, but they’re a little clueless and not very helpful,” said the Dude. “They might not even talk to you, being you’re civilians and all.” Fattius shapeshifted into a man in uniform. “Well, you could always do that, too.” With that, the party split. Dr Mox and Fattius made their way to the police station, while the Doctor, Professor Frazier, and the Dude made their way to the carnival. Frazier kept his hands and fingers ready to pull either his revolver or his blaster should the Dude misbehave. As a human, the Dude wasn’t exactly an upstanding citizen. Now, as a Time Lord, Frazier expected even worse. So he trailed behind as the Time Lords scanned the area, following readings from their respective sonic devices. It had become close to dusk, the carnival oddly empty and more than a little creepy. On the other side of town, Doc Mox and Fattius went to the police station. Between Fattius’s disguise, some psychic paper, and some serious fast talk, the duo managed to requisition a police truck. They stocked it with various supplies, and made their way back to the cemetery where the Tardis was parked. At the carnival, the two Time Lords seemed a little stumped about where to go. “How about the fun house? It’s supposed to be fun!” suggested Dude. The Doctor agreed, and to the fun house they went. Frazier wondered if this could get any creepier. Once inside, it did. They managed to locate a secret door. A strange smell, somewhat familiar to the Doctor, and reptilian? The secret door opened up to a long hallway, steeply sloping down. A figure stood in the shadows, silent. It turned and moved slowly down the hallway. As the Dude, the Doctor, and Professor Frazier all exchanged looks, they followed. At the cemetery, Doc Mox and Fattius sat in the police truck, parked in view of the Tardis. “I’m sure they’ll be back soon,” said Fattius. *cue sting & outro music* Session 4 coming whenever I get around to it! =D Yeah. So November really beat me up this year. There was some positive stress, but some seriously negative stress too. I feel like I spent the whole month busy as hell with nothing to show for it.
I decided to try out NaNoWriMo this year, for the first time. I never had any expectations of making the 50k word count, but I did hope to get at least halfway. Unfortunately, November is way too busy, between my job and other stuff, for me to accomplish shit. I got almost to 19k by the third week before I had to stop and move on to other things. It's doubtful that I'll do NaNo again because of how busy November is for me, but I think I'll give the Camp NaNo thing a shot in the summer. Apparently it's a lot like NaNoWriMo, but you can set a custom word count goal and it doesn't take place in November, which is apparently the worst fucking month of the year for my life. Goddamnit November. I do plan on continuing work on the novel, however, it's just not going to be at such a breakneck pace. The story is based on a Star Wars Saga campaign I ran a while back. It lasted I think about four sessions but kid number 3 was born and we had to take a break and never got back to it. I loved what was going on, though, so I when I was struggling to come up with a subject for NaNoWriMo, I decided to use the material I made for the game and my session notes to write the novel. The setting was drastically changed, though, just in case I ever finish and try to publish this thing, I don't want to have to worry about copyright infringement. In Doctor Who news, I have a few sessions' worth of notes that I need to type up into narrative recaps for the blog here. We are loving the campaign my wife is running. Our group plays other games and settings, but my wife's Doctor Who games are the ones that turn into "long-term" campaigns that we continually come back to. Some rather interesting things are happening, plot and character-wise, and I'm excited to share the story with all of my Schrodinger's readers =). I think that's about all for now, hopefully within the next couple of days I'll have time to turn my notes from Doctor Who Anew Session 3 into something readable for everyone. Whoa, time got away from me there. However, we did get around to that second session, and a third! Here’s the recap of session two of our most recent Doctor Who game.
Episode 2: Construction of the Satellite Cast of Characters: The Dude, amnesiac savant, played by D. Doc Mox, biology-specialized scientist, played by G. Professor Joe Frazier, adventuring archaeologist, played by me. Fattius, a near-human, shapeshifting alien, played by M. The Doctor, everyone’s favorite Time Lord, played by K. *theme music* “What do you mean, imploded? Like the moon just crumpled in on itself and turned to dust?” “No, it’s not a true implosion, it’s more like… What’s the word for when a raw egg’s shell breaks apart and sinks into the gooey bits?” “Uh, a mess?” “No, no, that’s not the word, but yes, yes it is essentially a mess.” After the events on Emicar IV, the Doctor and companions decide to let the fate of the Dude be a mystery. Although the Doctor did perform a scan of the ships surrounding the imploding moon and had a rather knowing look as the group debated their actions. They decided on going after the source of the problem: the Lugs Corporation. After a bit of research, the Doctor feels like he knows where to go, and sets the Tardis on a course. The Tardis lands on level 39 of an under-construction space station in orbit above Earth. Scans reveal a striking similarity to Satellite 5, which, since they were in the era of the Third and Great Bountiful Human Empire, shouldn’t really be active for quite some time. There is outdated technology present, far behind what should be available in the current age. With something of a shrug, the group steps out. Fattius is instantly uncomfortable on the well-populated satellite. This is his home era, and his people are on the lookout for him. He doesn’t say anything to the group, but becomes somewhat paranoid and constantly eyes the people around him. Fattius notices that the security around here is obviously subcontracted out to a mercenary company. This, he points out. As he does so, Doc Mox’s smartphone begins jingling from his lab coat. He pulls it out, and receives an update and news bulletin, giving the group confirmation that this is essentially the headquarters for the Lugs Corporation, and also a breakdown of what’s on each level of the station. The lower levels (25 downwards) are recovering from a recent Sycorax attack, Dalek ships have been spotted in the area, there are some levels for temporary refugee housing (starting on level 98), the communications array sits on levels 120-124, with the security team HQ on level 125. Oh, and there’s a food festival going on level 58! Sounds fantastic! They mill around level 39 and the group notices some down-trodden workers about. Professor Frazier approaches one, a woman who identifies herself as Nancy. He engages her about the injustices committed against her and others by the Lugs Corp, but she seems to accept her lot in life. The professor extends an invite to the Food Festival, but is turned down with an odd look. Fattius decides to shapeshift into the form of one of the mercenary guards, and sneaks up on the guard and chokes him out and steals the merc’s stun gun. Frazier notices and hurries on to join the Doctor & Mox, who are making their way to the elevator. Fattius manages to catch up as well, but Joe pretends to not be associated with the shapeshifted alien. * * * Meanwhile, the Dude, having teleported away last episode, wakes up and finds himself strapped to a table. There are intravenous needles and tubes stuck in him. The teleports on Emicar IV were not from benevolent saviors, but Saturnynians, and he is being prepped for transformation into one of them! Thinking on his feet, the Dude manages to pull some paper clips and rubber bands from his clothes and clamps the IV tubes shut, stopping the process. Not feeling well, he still wriggles out of the bonds, only to be confronted with a Saturnynian nurse or guard, it’s hard to tell which. Dude puts up a fair charade of being partly through the process, but it is only a matter of time before talking is not enough. Despite some rather impressive stunts using paper clips and rubber bands, he is eventually beaten down, as more of the vampiric fish aliens enter the room and assault him. As his last breath escapes his lips, a terrific memory fills his mind… * * * Back at the Satellite 5 construction site, the Doctor and companions partake of the food festival. While the Doctor and Fattius each find something tasty, Professor Frazier barely keeps his sample down and Doc Mox can’t even swallow any future alien food. The group doesn’t dally long, though, and after some research on Mox’s smartphone, they discover the executive branch resides on level 174. Wanting to confront the CEO of Lugs, they head on up in the elevator. They are somewhat waylaid by security and secretaries, even with the use of psychic paper, but eventually they get to the closed door of the executive office. Fed up with being delayed, the Doctor and Frazier storm in Mox and Fattius in tow. Within, the CEO can’t be more apathetic. Professor Frazier lays into him, expressing sheer outrage at the crimes committed by Lugs. The executive all but laughs at the group, and goes on about the amazing communications array on the satellite, enabling them to control what comes in and out, media-wise. He says that it doesn’t matter about the wasted planets, they supply refugee housing and all that. Fattius, Doc Mox, and Professor Frazier all exchange looks. “Hey, Fatt, stun this motherfucker and let’s go to communications,” Frazier says. “I’m calling security!” the CEO cries as he slams a panic button. Before anything else can happen, the Doctor sweeps out his arms and guides the group towards the elevator. Inside, Mox asks, “Where are we going?” The Doctor turns toward him, straightens his coat, and says, “Communications, of course.” Fattius nods, and shapeshifts into a spitting image of the CEO. “Nice,” remarks Doc Mox. Between Fattius’s looking identical to the CEO and a couple wallets of psychic paper, the party manages to get to level 120 without incident, and is even given unfettered access to the communications array. Quickly the Doctor, Fattius, and Mox begin running diagnostics and searches, looking for planets that, statistically speaking, are close to “implosion.” Just as quickly they send “official” orders that all mining on all planets is to be stopped, and the “near-death” planets are to begin evacuations. Unfortunately, the group then realizes that these commands need to be manually processed through the entire array. There are four other consoles they must access on floors 121-124 above them. Security is looking for them, and time is of the essence. Keeping their wits about them, they formulate a plan. The Doctor will go to 124, Mox to 123, Fattius to 122, and, since Professor Frazier has little to no knowledge of this level of tech, whoever finishes first will handle 121. The plan is to not only relay the messages, but to also disable the array so that no contrary orders will be sent soon and set the Lugs Corporation back a few steps in their agenda. The timing has to be perfect. With Joe Frazier staying at level 120, milling about and pretending to be busy, the techies of the party head up the elevators to their respective floors. In a cinematic montage, they each send their messages and disable their respective consoles, with Fattius bringing up the rear and handling level 121. After a few moments, Frazier begins pacing nervously, deciding that he will use his “squareness gun” to delete his console out of existence, but only until he sees at least two of his party come from the elevator. Doc Mox and the Doctor are first, gesturing to Professor Frazier to “do it now, come on, now.” With a quick look around, Joe fires the blaster, leaving a clean, square section of empty space and smoking wires where the console once was. Rapidly they enter the elevator to find Fattius waiting. Back down they head to their Tardis on level 39 to make their escape. The lift dings as they arrive, and upon exiting the elevator, an alert rings out over the intercom, and the elevator deadlocks shut behind the group. Unconcerned, they rush to the corner where the Doctor parked the Tardis. It is gone! While Professor Frazier blows some holes in, and Fattius disables the wi-fi of, some Smilers, the Doctor performs a scan with the sonic. The Tardis is nowhere on Satellite 5. He manages to hone in and put a lock on his box, stranding it between Satellite 5 and its new location, which the Doctor determines to be roughly early 20th century Earth… * * * The Dude, lying on the floor, feeling his blood pool around him, begins to feel something else. Something he had forgotten. Something he has not felt in a long time: he remembers his life, and who he is. Left alone in the bunk next to the bed, golden energy begins to swirl around his body. A bloody grin crosses his scruffy face before it contorts into a scream as the energy envelopes his entire body. As his long hair burns and his skin changes, Dude focuses and is able to send this energy throughout the Saturnynian ship, miraculously, and horribly, forcing every other living being into cardiac arrest. As the energy dims and clears, the Dude’s form becomes visible again. No longer is he a long-haired, disheveled man of middle age, but an older, more attractive, and ginger-haired man. He stands up, dusts himself off, and walks over to the nearest terminal. All the memories flooding his mind are almost too much, but he focuses enough to operate the computer. The Saturnynian ship has docked with an orbital space station, currently under construction. Casually and confidently Dude strides through the now-ghost ship, stepping over dead and dying Saturnynians. He exits the air lock, onto the station where his ship has docked. He breathes deep, closing his eyes, as if sensing his surroundings. His renewed senses direct him to level 39. There is a blue box in the corner. Dude walks over to it, runs his hands over the doors. He pushes, trying to open them. They don’t budge. Using his regained memories, he pulls out his remaining paper clip and manages to jimmy the Tardis lock, and enters. Remembering how confounding the console was to him, before, Dude smiles. Not anymore. He is a Time Lord, awakened, aware, and capable. He manages to set a course and takes off… *cue sting and outro music* Well, unfortunately my “season premier” (from last year, wow!) did not produce any further “episodes,” but we have not been without game nights! I’ve been so busy that I didn’t bother to type up any recaps, but since things have slowed down, I have decided to get back at it.
For this most recent game, my wife, V, ran Doctor Who: Adventures in Time & Space, a favorite in our house. Episode 1: Race to the Beginning Cast of Characters: The Dude, amnesiac savant, once again played by D. Doc Mox, biology-specialized scientist, played by G. Professor Joe Frazier, adventuring archaeologist, played by me. Fattius, a near-human, shapeshifting alien, played by new player, M. *cue theme music* Opening scene is the Tardis landing in a cave. With little hesitation, the companions all step out as the Doctor is fiddling with the console. The instant the last of them exit, the Tardis’s alarms ring out & it begins to de-materialize, with the Doctor shouting through the doors: “It’s the defense system, it’s heading towards the surface! I’ll try to reset it but make your way there!” As the whooshing of the Tardis fades, the companions try to take in their surroundings, but the walls & floor of the cave begin to shake. Rocks rain down from above. A particularly big one landing on Joe’s leg, nearly breaking it! I had to spend a Story Point to prevent it! Bad rolls right off the bat! Shortly after all this, a tell-tale ding from an intercom system & a female voice announces something to the effect of: “Attention inhabitants of Emicar IV: All mine tunnels have collapsed. Moon destruction in 2 hours, 45 minutes. Final evacuation shuttles lift off in 2 hours, 30 minutes. Thank you from the Lugs Corporation.” Uh oh. After that, things became a little frantic. An underground (& essentially abandoned) city was found. A remaining native Emicaran (who were a near-human species) was quickly packing up the last of his belongings. From him, they learned a little, but only a little. Another quake ruptured a gas line, poisoning most of the party. After the vapors cleared, the native was nowhere to be found. Quickly the companions found their way to an elevator. Fattius, being the only one of the companions familiar with this level of technology, had to use his Engineers’ Mate to access & operate the elevator. Despite this, they only made it up one floor. Outside the elevator was a control room full of computer consoles. The intercom dinged, counting down the time & noting that life support systems in the lower levels were failing. Fattius was able to pull up a map of the complex & stabilize the life support systems, but for how long no one could be sure. The party was on level 5, & they knew where the stairs were to get up & out. As they struggled against the shaking walls, floor, falling rocks, & poison gas in their system, the party eventually made their way up. Save Dude, who had decided that infiltrating the air vents was a wiser choice. As the rest of the party struggled with broken elevators & quakes, Dude made his way up crumbling air vents. The intercom dinged again, less than an hour left and now Saturnynians were abducting fleeing natives as they tried to reach the evacuation shuttles! “Please do not resist the Saturnynians. Thank you from the Lugs Corporation.” After some miracles (& a lot of Story Points!) the group made their way to the ground floor. The surface, sky, & presumably, escape, waited outside. It was chaos. Families with nothing running towards shuttles, workers competing for space, and horrible Saturnynians kidnapping others. Some people were being teleported away as well. The party spotted the Tardis in the distance in the chaos. All made for it, save Professor Joe Frazier & Dude. Joe was conflicted (due to his Code of Conduct bad trait) about just leaving the women & children to fend for themselves in the chaos. Dude was more self-involved, and was able to time a teleport just right and shoved a young woman out of the way while he was beamed away. Joe ended his short reverie and ran for the Tardis, firing off a shot and distracting some Saturnynians so that some people could escape. The party got in the Tardis, Joe pleaded with the Doctor to help the people. The Doctor sadly and regretfully said that there was nothing they could do, the planet was about to completely implode in minutes. They were already dead. As the whooshing of the Tardis began, the group realized Dude was missing. Joe explained what happened, and the group stood silently. They wondered where that teleporter had taken Dude, and if they should even bother trying to find out. *cue sting & theme music* Overall a fun game. A second session is planned, will post a recap when/if it happens! =D |
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